So if CMR gone pure arcade, i assume DR will go simulator side, because no point to develop two arcades of same style by same studio. I don't know now, but at release Richard Burns Rally was so different, so even playing with good wheel - there was not fun and i've returned to Colin McRae 2.Īlso look at this from other side - if they do all too realistic, for most players "fun factor" will go down straight.ĭR devs said, they abandoned DR2.0 support (futher content), because they working on something new. Yes, DR have many flaws (there are many threads where that mentioned), but at moment, is most playable, sim-like game and there's fun factor. Where DR goes arcade side, WRC does 2 times "harder" than real. I tried WRC 8 and WRC 9 - that's overkill. With lots of customisation options allowing you to tweak the difficulty, its. I like to drive sometime fast on usual roads (200+), where's safe enough. Read about WRC 10 vs Dirt Rally 2.0 by Red Line Limit and see the artwork, lyrics and similar artists. The simulation isnt quite as demanding as DiRT Rally 2.0, but thats not to say this isnt a challenging rally title. I'm driver for 30 years and had over 20 cars. But I guess you are just looking for something to get on/through Steam. And then there is the mod-scene surrounding Richard Burns Rally. In Codemaster's game: everything has an e-brake and you can allways fall back on and use it.Īnd you forgot about WRC9 (which is the current version). Partly because: the crude, prototype-stage AWD drivetrains were not designed to uncouple the rear wheels from the drive (needed to not stall the car when locking the rear wheels). Also: originally group-B AWD cars had no e-brake, they had a parking-brake that would remain unused during stage-runs unless the driver got out of a stranded vehicle. ![]() DR1 was a nice first foray back into the more serious side of driving for Codemasters - but the actual engine-phyiscs were hacked together and still lacking greatly.ĭR2.0 is still lacking: on tarmac, mostly. Listening to the engine noise of WRC cars in this WRC 8 is music to my ears. The vehicle sounds are good and represent a step forward compared to WRC 7. ![]() ![]() PC players will havent reason to complain, but console players will have to settle with the 30 FPS. And it is still deeply-flawed - but at least 2.0 now drives better than before. There is only one thing that WRC 8 loses immensely to DiRT Rally 2.0, which is its fluidity. Long story short: DR2.0 is the most sim-like rally-game, right now. If you have to ask, then this tells me all I need to know about this question. Originally posted by Jack Sparrow:Cars represented in games? alright, I'll bite (a little)
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